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NEW IN SERIES

Museum of Magic, Mayhem, and Wonder

Book

7

The Egypt Encounter: Level Seven

Val, Mack, Coop, and Buddy beat the Hobgoblin King, but the museum refuses to let them escape.

Just when Val and the guys think they'll finally be able to return to the real world, they receive a summons to return to the game, this time to save Master Lambert. With the doors still locked, they have no choice but to continue forward under the watchful eye of the Curator.

But what does the game truly want from this ragtag team that came together for what was supposed to be a fun scavenger hunt? What is the game’s true purpose? And is the Curator more than he seems? Or is there someone else pulling their strings?

As Val and the guys set off on their next adventure into the museums game, new bonds will form and their budding friendships will be tested.

Museum of Magic, Mayhem, and Wonder | Book

1

The Italy Incident: Level One

It was supposed to be the start of college life, and the school thought a scavenger hunt would be a fun way to connect with new friends. Too bad for us, the Museum of Magic and Wonder had different plans.

When Val teams up with Mack, Coop, and Buddy to find the city’s hidden gems, it sounds like a fun way to spend a day before they all dive into the stress of their freshman year of college. But venturing into a small museum not on their map changes everything.

Sucked into a magical portal, Val finds herself cast back in time to ancient Italy, though it’s not the Italy she studied in history class. Everyone’s acting like she’s in a video game, but her life is very much in danger.

Can Val find the others and escape the strange world she now finds herself in? Or will she be stuck forever?

Museum of Magic, Mayhem, and Wonder | Book

2

The Italy Incident: Level Two

Val finds herself separated from the guys and cast into Renaissance Italy, but it's not like what she studied in world history class. She's stuck in some kind of video game, where she's in real danger of being thrown into jail or, worse, if she can't figure things out.

The only problem, Val has no idea what she's doing, and she's all alone. Will she be able to escape back to the real world and reunite with Mack, Buddy, and Coop?

Museum of Magic, Mayhem, and Wonder | Book

3

The Italy Incident: Level Three

Val has found Mack, but can they work together to escape the labyrinth? Or will Mack's impulsive actions leave them trapped within the game?

Museum of Magic, Mayhem, and Wonder | Book

4

The Italy Incident: Level Four

Val is reuniting with the guys after being sucked into different parts of the museum's video game, but will they be able to free their last game member?

Museum of Magic, Mayhem, and Wonder | Book

5

The Italy Incident: Level Five

Val, Coop, Buddy, and Mack are finally back together, but their teamwork still needs a lot of help. Will they be able to overcome their differences and learn to rely on each other before they’re forced to face the Hobgoblin King?

Museum of Magic, Mayhem, and Wonder | Book

6

The Egypt Encounter: Level Six

Val, Mack, Coop, and Buddy beat the Hobgoblin King, but the museum refuses to let them escape.

Just when Val and the guys think they'll finally be able to return to the real world, they receive a summons to return to the game, this time to save Master Lambert. With the doors still locked, they have no choice but to continue forward under the watchful eye of the Curator.

But what does the game truly want from this ragtag team that came together for what was supposed to be a fun scavenger hunt? What is the game’s true purpose? And is the Curator more than he seems? Or is there someone else pulling their strings?

As Val and the guys set off on their next adventure into the museums game, new bonds will form and their budding friendships will be tested.

Museum of Magic, Mayhem, and Wonder | Book

7

The Egypt Encounter: Level Seven

Val, Mack, Coop, and Buddy beat the Hobgoblin King, but the museum refuses to let them escape.

Just when Val and the guys think they'll finally be able to return to the real world, they receive a summons to return to the game, this time to save Master Lambert. With the doors still locked, they have no choice but to continue forward under the watchful eye of the Curator.

But what does the game truly want from this ragtag team that came together for what was supposed to be a fun scavenger hunt? What is the game’s true purpose? And is the Curator more than he seems? Or is there someone else pulling their strings?

As Val and the guys set off on their next adventure into the museums game, new bonds will form and their budding friendships will be tested.

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